I have not had the chance to upload the last few finished piece to the website, in the next few days I will try and catch up. We will start with a fan piece done of my favorite superhero… HELLBOY! Digital in Photoshop.
I have not had the chance to upload the last few finished piece to the website, in the next few days I will try and catch up. We will start with a fan piece done of my favorite superhero… HELLBOY! Digital in Photoshop.
Greetings all! It has been a while since I have posted here, been very busy lately. The past few months have been spent prototyping the next dev project and working on new art pieces to build on the portfolio..
Website Updates
I have recently decided to make more UG content readily available on the site rather than strewn around the internets. New sections to the website have been added and content has been categorized accordingly. Now you can find UG dev projects, canvas pieces, concept art and digitals all in one place.
The New Shop
I have also decided to do art print sales and shipping myself. The Etsy shop is now live and has been restocked. Check it out by visiting the link below. Shirts will no longer be sold on other commercial sites because I cannot always guarantee quality or positioning. Stickers can still be purchased from Redbubble.
Catch me live daily on Twitch, streaming game development and art!
An exciting time indeed, Uagi-Saba releases on Steam, in three days!
-Added synergy mechanic for the essence gen and essence extractor, the closer they are to similar modules or rooms the more resources they will generate.
-Added synergy for lore keepers, lore keepers close to studies will generate slightly more lore.
-Bond must now be high enough to interact.
-Added a variety of colorful crystal props.
-Intelligence needs to be high enough to interact.
-Added intro story screen with story, player can click through text to skip.
-Added two new modules, the ASDS and the small shrine.
-Added two new room types, the mushroom farm and the generator room.
-Added new words for mystics to learn, total of 40 words.
-Added new creature speech responses.
-Added new Mystic body parts.
-Fixed bug where player could not charge nearby rooms after new rooms were built or charged.
-Fixed problem with water pump building anywhere regardless of water source being close enough.
-Fixed problem where bond meter would increase after pressing the interact button, now it only increases if the mystic successfully learns the word.
-Fixed problems with build button “locked” text and “not enough resources” text not appearing or causing crash.
-The gen table now includes a color mutations stat and a body mutations stat. If your mystic has a mutation through breeding it will show up here as an increase.
-Added middle mouse cam drag, this is just a test. Still very sensitive and is based on mouse sensitivity . (Edit) This has been fixed, with help from a few of our UG fams we now have a very smooth cam drag. Removed old cam movement buttons from screen edges.
-Fixed bug where giant arrow button would appear when a ferm tank would be recycled.
-Player will now be refunded half of what they paid for modules when a room Is renovated.
-Fixed problem where certain objects would give the player guardian rating points if they were destroyed during room renovations.
-Fixed problem with mushroom spore visibility.
-Fixed problem with the disappearing furnace.
-Added an object that controls the deactivation of certain objects outside of the view, hopefully this helps with some of the frame rate issues.
-Fixed problem where crystals, the a.s.d.s module and shrine module wouldn’t disappear when a room was renovated.
-Player can now properly zoom in and out while moving.
-Fixed problem with build menu buttons being destroyed or were not following view correctly.
-Fixed problem where camera would keep moving if a movement key was pressed while pressing the escape key to open pause menu.
-Fixed problem where dwelling room would appear larger than other rooms when fully zoomed out playing in 1600 resolution.
-Fixed problem where room sprites would overlap while fully zoomed out playing in 1600 resolution.
-Fixed problem where charge button would show up above over main pause menu.
-Fixed problem where mushrooms and mushroom spores would not destroy if a mushroom garden was recycled.
-Fixed problem with mushroom gardens creating two mushrooms.
-Fixed problem where recycling a furnace would leave it’s button behind.
-Fixed problem where player would have to click gen table twice to get it to register. Fixed problems with player being stuck on gen table screen and not being able to move cam.
-Fixed problem where on of the furnace spites was causing extreme lag.
-Fixed problem where player clicking the mystic name card would create multiple mystic text object.
-Fixed problem with player being able to drag camera while in the mystic/inhab hud screens.
-Fixed problem with tut button not disappearing when pressing escape in the HUB screen.
-Drag speed for camera is now faster when fully zoomed out in mini map mode.
-Fixed typos in tut start.
-Fixed problem where “cannot breed” text would appear if right clicking near baby mystic.
-Completely re-worked the ini file system. Options like windowed mode and sound volume will now save correctly and when player loads back in later they will be the same as the player left them on exit.
-Fixed problem with game crashing when player tried to load a game if save file does not exist.
-Fixed problem with sound volume being much loader when a game was loaded.
-Pressing the escape key during the story screen skips to the title screen.
Greetings, coming to you with another dev blog entry here on word press. Has been hard keeping up with all of the sites lately. As of a few weeks ago a small group of testers has been started for Uagi. Round four of testing is almost complete and plenty of feedback has been coming in. Uagi is becoming a much smoother game with better game play and balance.
Another new build will not be released for testing for another couple weeks, in the meantime I will be adding some new content.
-2 new rooms, the Generator Room and Mushroom Farm.
-Some new floor modules, the Self Feeder and Small Shrine
-New mystic body parts.
-New upgrades for mod auto harvests.
Since it has been a while posting here I will be including patch notes from the last three builds (0.0.1.0,0.01.1,0.0.1.2).
Be sure to tune in on Twitch where I work on Uagi-Saba live daily. Link Below
Patch Notes 0.0.1.0
-Came movement fixed.
-Small Tut boxes now scale with the view and appear below the HUD.
-Large tut boxes now scale with the view and appear center screen.
-Build menus have been re-worked and re positioned.
-When player clicks on a build node, or upgrade arrow the build window now appears bottom right and does not affect camera.
-Camera no longer moves when player clicks on a lore book, build node, upgrade arrows or tut bubbles.
-New section of on screen HUD added, three buttons bottom right. Pause, HUB computer and options.
-Mushroom hit boxes have been tweaked.
-Title screen music added.
-Holo projector added to top of HUB computer.
-Paper background look added to artifact text boxes, lore text boxes and build menus.
Patch Notes 0.0.1.1
-Player can no longer mouse wheel to zoom out while typing a mystics name.
-Re positioned out of place name change control for female mystics.
-Pressing Escape while in worker menu now closes worker menu and hud.
-Fixed disappearing room bug, if room was building and player left clicked it would disappear.
-Mystics now eat essence cakes instead of elixir, they now drink elixir instead of water.
-Capping smog vents now costs 15 scrap instead of 25.
-Player cannot press any build nodes or upgrade buttons while moving with the camera
-shrines now create lore per turn instead of essence.
-Fixed problem where purchasing modules upgrades would not remove player resources.
-Fixed problem where player could not subtract fuel from furnace if they had 0 total fuel.
-Re did artwork for essence gens.
-Mouse wheel can now be used to scroll through the lore section of the HUB computer and will no longer close it.
-Fixed issue, if player presses the C key or the corresponding icon while in mini map mode main menu appears accordingly.
Patch Notes 0.0.1.2
-Can no longer click on inhabitant while moving.
-Inhabitant HUB now destroys properly when upgrade screen or options menu is opened.
-Fixed problem where camera would keep moving if HUB menu was opened, HUB menu can no longer be accessed while camera is moving.
-Air purifiers now cost 10 scrap and fixes have been made for what cost is displayed.
-Fixed issue with module cost boxes drawing on HUB screen.
-Player can no longer press crystal bottom right wile build buttons are visible.
-Furnaces now cost 5 stone instead of 10.
–Stone oven now correctly subtracts resources when used.
-Tut boxes now fade out much faster.
-Now only takes two lantern modules to attract a inhabitants.
-Added fades to cost boxes and charge button.
-Player now starts with 0 essence.
-Player can now click out of tut boxes that prev would get stuck on screen.
-Fog of war is a tad darker.
-Smog vents now produce smog again and so do other mods, the furnace now creates smog based on how long it has been running. Air purifiers are now much more important.
-The way room are built has been reworked, much more scrap is available and finding lore books should be a bit easier.
-The code for the build menus has been re-worked. It is now much smoother, no glitching windows.
-Fixed problems with pressing the crystal button bottom right.
All ideas, mechanics, characters and story described herein is subject to change or removal.
Follow it’s development live on Twitch
Greetings, it has been a while since my last post but I have very hard at work with the current project Uagi-Saba. Uagi -Saba is a underground base building, creature care and breeding simulator inspired by the classic “creatures” games from the nineties.Creatures are born with their own unique body parts,skin pigment,traits and genes.When old enough creatures can breed and traits can be passed on to offspring along with rare mutations. Uagi-Saba is now on Greenlight and is looking for supporters, if it seems like something you would like to see on Steam please come by and vote, it would be greatly appreciated. U.G.
New creature concepts.Messing with random body part generation.Arms, legs, and heads are chosen at creature creation from multiple sets.Next step, Spine animations.
New digital piece, “The Messenger”
Enjoy!
The hours of anatomy practice really seem to be paying off.I struggled with the old creature skeletons(picture 3), specifically how the hip meets the body and leg position. My new sketches are much more realistic (picture 1), the creatures work better being created as a whole rather than being created piece by piece.I can’t wait to rig and animate these new designs in Spine. Stay Tuned!
1.
The most recent revisions, I love these as they are not so “cartoon-ish”.
2.
Clean up sketch of an old creature sheet, a much more fresh look but still needs the realism.
3.
The previous creature skeletons, the one on the right was the second revision and was built to stand only in idle position. The one on the left was first created for walking.
4.
The oldest of these creature designs, made when I first started prototyping this project.