The hours of anatomy practice really seem to be paying off.I struggled with the old creature skeletons(picture 3), specifically how the hip meets the body and leg position. My new sketches are much more realistic (picture 1), the creatures work better being created as a whole rather than being created piece by piece.I can’t wait to rig and animate these new designs in Spine. Stay Tuned!
The most recent revisions, I love these as they are not so “cartoon-ish”.
Clean up sketch of an old creature sheet, a much more fresh look but still needs the realism.
The previous creature skeletons, the one on the right was the second revision and was built to stand only in idle position. The one on the left was first created for walking.
The oldest of these creature designs, made when I first started prototyping this project.