Uagi-2 (the prequel to Uag-Saba) is an artificial life sim inspired by the Creatures games from the nineties.

This will be my third artificial life sim, and out of the three will be the first to include moving creatures. They have a brain, can make their own decisions and can learn over time. Each creature is born with it’s own unique genes that determine personality, skin/eye color, and body parts. Guide your creatures through life, teach them what is good and bad and watch them flourish.

Interested in helping test Uagi2? Join the Undergroundies reddit for the announcement and download in a couple months.
https://www.reddit.com/r/Undergroundies/

Want to help fund the development of Uagi-2? You can subscribe monthly on Patreon for member only posts and other monthly bonuses. Every little bit helps.
https://www.patreon.com/Undergroundies

As of now creatures in Uagi2 have a basic neural network (brain lobes) and can make simple decisions. They can see (have vision) and can focus on objects based on their chemical drives and thoughts (concepts). They can pick up/eat food and drink at drinking stations, ride elevators and explore.

Style
Unique hand drawn artwork and a developer made soundtrack.

Explore
A variety of biomes to explore. Snowy drifts. crystal caves, forgotten mines, magma vents and alien ruins.

Protect
You are the guardian, guide your creatures safely through life. Lead them to water and bring them food. Show them the way to safety and help them avoid danger.

Variety
Every creature is very different from the last. Each can be born with a variety of different body parts and genes. Body, head, ears, horns ,eyes, arms, legs, fur, scales. Color genes can also influence the individual color of body parts, including eyes. The possibilities are endless with hundreds of combinations.

Speak
Learn your creatures native language by looking through old books and scrolls. When fluent you can use commands to influence creature decisions.

Memories

Your creatures will form memories based on objects or locations it spends the most time around. It will even remember other creatures, form relationships and eventually mate.

Learn
Your creatures will learn over time through positive and negative reinforcement and can pass on things they have learned to their offspring.

Evolve
Creatures may evolve differently based on the biomes they spend most time in. Raise your creatures in a cold biome they may evolve fur and form resistance to cold. Raise your creature in a warm arid biome and they may evolve scales and form resistance to heat.

Food And Drink
Your creatures will find a variety of food and drink items in the world, some good and some bad. Water containers, fruits, vegetables, nuts, berries, mushrooms and poisonous plants.

Breeding
An in depth genetics system, creatures can breed and pass on their genetics. This includes body chemical genes, resistances, body party genes, skin/eye color and many more gene types. Only breed your favorite genes and create the ultimate super creature.



If you’re a fan of the old creature games from the ’90s or creature care/breeding games, you’ll feel right at home in Uagi-Saba. It captures that nostalgic charm while introducing fresh mechanics that keep things exciting.

Breeding, creature relationships, new body parts, new biomes, mutations, sickness, and new food/toy items.

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