Routine Maintenance

As much as I want to dive head first into another game I have to stop sometimes and polish up old skills.Over the next couple weeks I have decided to take a few short breaks to work on anatomy,color theory, perspective and landscapes. I know that I have good art skills but I still have so much room for improvement.This will also apply to my game design and development, It will help me loosen up when things start to feel stale or “flat” and I hope not to get stuck so often on problems I avoided in the past. I want ideas and work to come naturally, this should help. Below is a quick painting I did in Photoshop, pushing to keep my strokes loose and my color vibrant. Enjoy

 

 

Color Study One.png

News And Updates

Greetings,

It has been quite a while since I have posted on wordpress.com. Working on Trigger Saint for the past year and a half has been very time consuming and I have not had much time for anything else. Now that I have a little extra time I have gotten around to cleaning up my sites and making my rounds again. I will be making some big changes in preparation for the coming years.I plan on purchasing some new upgrades and tools so I can lighten up my workload.

I have already purchased a new animating program called Spine which should heavily improve animations and give me the power to interchange sprites on the fly in Game Maker. This will greatly improve the quality of animations in my next project.

Coming this next month I plan on going premium here on WordPress.com, I should have my own domain this November along with an updated page. Stay Tuned.

If you have been following my work from the start you probably know of one of my older titles “The Underlings”. My next title could be a possible sequel, feel free to join me over the next couple years while I make another magical title.

“Trigger Saint” my most recent title has been entered into the IGF (Independant Games Festival) for this upcoming year 2016, wish us luck!

 

Thanks For Reading,

Aaron Arcand

Undergroundies